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Trace Then Color: Mutant Animals
Trace Then Color: Mutant Animals turns animal hybrids into a two-part creative activity: follow the character lines, then decide how the picture should look in color.
The activity experience
Unexpected creature combinations let a young artist imagine an animal that could not be found in a zoo. The book belongs to Trace Then Color, the series intended for ages 3 and up. Children begin with a character outline rather than having to plan the whole drawing on an empty page.
Use the tracing as the opening task and the decorating as the personal part of the project. A child can return to a favorite subject, invent markings, or choose a palette just because it feels fun. Choose a habitat for a finished hybrid and add a feature that helps it live there.
Choose this title when animal hybrids are the interest that will bring a child to the art table. The activity combines pencil work with color choices; it is different from a six-step lesson or a grid-copying challenge. Let the child decide how much to finish in one sitting.
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